Brin

Description:
STR 16 +3 AC 15 Resistances HP 36 Healing Surge 9
CON 14 +2 FORT 13 FIRE 5 + 1/2 LVL Bloodied 18 Surges/Day 8
DEX 14 +2 REF 15
INT 14 +2 WILL 11
WIS 11 0
CHA 10 0
Initiative 3 Speed 6
Combat Attack Defense Damage Combat & Power Notes
Deft Strike – At Will DEX VS AC [W]+DEX
Piercing Strike – At Will DEX VS REF [W]+DEX
Torturous Strike – Encounter DEX VS AC 2[W]+DEX Brutal Scoundrel: You gain a bonus to the damage roll equal to your Strength modifier.
Easy Target – Daily DEX VS AC 2[W]+DEX Target is slowed and grants combat advantage to you (save ends both). Miss: Half damage, and the target grants combat advantage to you until the end of your next turn.
Tumble – Encounter - - - - (Move Action) You can shift a number of squares equal to one-half your speed.
Setup Strike – Encounter DEX VS AC 2[W]+DEX Target grants combat advantage to you until the end of your next turn.
Infernal Wrath - - - - +1 power bonus to your next attack roll against an enemy that hit you since your last turn. If your attack hits and deals damage, add your Charisma modifier as extra damage.
Weapons & Impliments Range Attack Mod Damage Properties/Notes
Duelist’s Weapon - 6 1d6 Critical: +1d6 damage per plus, or +1d8 damage per plus if you have combat advantage. Power (Daily): Minor Action. You have combat advantage against the next creature you attack with this weapon on this turn.
Hand Crossbow 10/20/ 4 1d6 Load Free
Shuriken 6/12 4 1d6 High Crit
Feats Prerequisites Benefit
Weapon Focus - +1 damage with chosen weapon group (Light Blade)
Backstabber Rogue, Sneak Attack class feature Sneak Attack dice increase to d8s
Features
Bloodhunt: +1 bonus to attack roles against bloodied foes
First Strike: At the start of an encounter, you have combat advantage against any creatures that have not yet acted in that encounter.
Brutal Scoundrel: You gain a bonus to Sneak Attack damage equal to your Strength modifier. The choice you make also provides bonuses to certain rogue powers. Individual powers detail the effects (if any) your Rogue Tactics selection has on them.
Rogue Weapon Talent: When you wield a shuriken, your weapon damage die increases by one size. When you wield a dagger, you gain a +1 bonus to attack rolls.
Sneak Attack: Once per round, when you have combat advantage against an enemy and are using a weapon from the light blade, the crossbow, or the sling weapon group, an attack you make against that enemy deals extra damage if the attack hits. You decide whether to apply the extra damage after making the damage roll. As you advance in level, your extra damage increases.
Skills
Acrobatics 8 Insight 1
Arcana 3 Intimidate 6
Athletics 9 Nature 1
Bluff 3 Perception 1
Diplomacy 1 Religion 3
Dungeoneering 1 Stealth 10
Endurance 3 Streetwise 6
Heal 1 Thievery 8
History 3
Bio:

Brin

4.0 New Beginnings freakyjason